
The first major change between Original Sin 2 and its predecessor is that players will have a lot more control and options over the protagonist during character creation. Or, home to Vincke's current main character, at least. The party has crashed on an island that just so happens to be home to the main character. Vincke begins the demo at a point that he identifies as around five hours into the game. You take control of a party of four rogue magic users - known as "sourcerers" in the world of Divinity, where magic is referred to as "the source." The party begins the game in jail for using magic, but they quickly escape. The first moments we see of Divinity: Original Sin 2 do certainly look familiar. But we're building further on the engine that we have already." Other things will look very pre-alpha, because it is a pre-alpha. "So some of the things you're going to see will look incredibly slick and polished.


" Original Sin 2 is built on top of Divinity: Original Sin Enhanced Edition," Vincke tells us, referring to the new version of the first game currently in development for Xbox One and PlayStation 4. He kneels on the floor, crouching in front of a laptop, where he loads up a pre-alpha build of Divinity: Original Sin 2. Tonight, a jet lagged Vincke orders room service in a downtown San Francisco hotel.

Tomorrow, he'll head to Seattle, where he'll show off the new project to fans attending the Penny Arcade Expo. Despite being days away from launching a new Kickstarter campaign, Larian Studios CEO Swen Vincke has flown from his home in Belgium to the United States.
